
Terianna Eri
Amarr STK Scientific Rule of Three
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Posted - 2007.04.10 09:32:00 -
[1]
Originally by: Jan Riksma
Originally by: Zalathar
Originally by: Tiddlywink My guess? Passive shield tanking. On a Drake you get a better tank than a raven, use no cap, and spend less money.
Amen to that.
A drake has use all it med slot, low slot and rig slots to create a ubder passive tank. A verry good passive tanked drake cost more then a t2 BS and the damage output sucks big time a frig will hit harder and it has a sig radius of a BS. Its a clear case of tank or gank nothing wrong with this ship.
Cheers,
Jan
QFT- I get a sick-ass tank out of my drake, but to do it I need to use all 6 mids, all 4 lows, and all 3 rig slots. I've found that if I use much less than that (plop in a damage mod so that i can do more than like 230 dps with t2 missiles) it brings down the tank, especially if one of the SPRIIs is taken out :shock: and taking out a PDUII causes fitting problems. I suppose you might take out a PDU II a LSE II and replace it with BCUII + disruptor for pvp, but... well, that's not nearly as great a ship. Like other ships, with the drake you have three options:
Tackle DPS Tank
Choose two and leave the third, or choose the fourth option: "TANK!!!!!" and leave the other two :) Please don't nerf shield tanks overall :)
I would like to point out that the Myrmidon runs a better passive tank than the drake... ... ... wait for it... ... ... ... ... While using NOS and/or guns... ... ... Oh, right, and 5x bonused heavy drones. Nah, that's not even remotely unbalanced.
Back on topic: My next guess (or at least my hope) is that they nerf Nos a little - It needs some penalty ASIDE from that "you can't use this slot for a different module", but retain their usefulness against small ships. I'd go further, but there's a lot of threads on the subject already. I also REALLY hope that they fix Amarr. They're really not good for very much atm. Even WITHOUT being constantly nos'd my abaddon seems so much worse than other battleships :( Lasers are... really, just not good. I personally don't think that omnitanking is a problem - EM tends to be my LOWEST resist on my Abaddon, and tends to be highest on my drake. And the difference is no more than like +/- 10%, i.e., the difference between my other resists :P I think that the problems are twofold: a) high cap use, so that most combat ships only get one combat bonus, whereas the other bonus slot is 'wasted' by simply enabling the ship to run its guns. Hybrids and projectiles are sometimes fitted on non-racial ships because they're more effective in that situation - but I've only seen this done once or twice with lasers, and both times it's simply been that lasers don't use any ammo for ratting or missioning :( b) They are effective in mid-range combat (30ish km) which.. well, never occurs, and amarran's don't have the means to get into that range (or stay there) __________________________________ <-- Behold, the eve-o forums |